Proektnaya Rabota Po Okruzhayuschemu Miru 3 Klass Kto Nas Zaschischaet
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Note - the links on this page lead to the reference, where I explain the terms that might be unfamilar to you. Thursday 01/25/96: When something doesn't work out, it blows the significance of event out of proportion, so I feel bad. If I succeed at something, entropy immediately tries to downplay the importance and usefulness of achievement. Tow truck mods for rigs of rods mods. (This is how I can lose the satisfaction from buying things or getting something done).
Tuesday 02/13/96 Realization - when I think about something sad and then tell myself: 'Let's change the subject', the thoughts remain sad - because I changed subject, but not my state of mind! Thus, the first thing I have to do is break the state - then I'll be able to think of something more fun. Otherwise I get stuck in worries.
Wednesday 02/14/96 I've set some goals for myself, now moving toward them. Came up with a way to deal with user's complaints - put them in a stack and get to them once the major projects are completed. Otherwise they distract me, the realization that I distracted will affect my mood and I won't reach the bigger goals.
Thursday 02/15/96 Need a special technique against overwhelming. If I am attacked from several sides in a short period of time, I lose it. Ideas: 1) Priority - if new one is urgent, immediately make the others low prior and stop thinking about them. 2) Define a separate confidence (apart from 'good mood anchor'). 3) Use a cassette to get back to normal 4) Metaphor: goal is a far away source of light at the end of the corridor; challenges are little obstacles on the way - it's dark, so every time I jump over a barrier, I realize that I got closer to the goal. The distractions are the silly pictures on the wall which I lit up with my flashlight now and then. Tuesday 02/20/96 Idea - words carry both informational and emotional content.
Being able to separate them, as well as seeing other person's intent is extremely useful. Thursday 02/22/96 One more - since singing is like breathing exercise, try to sing when out of air - see what happens. * Anytime you have to choose between solving immediate problem and, DO IP! It will even help you solve the challenge faster. And you'll get a lot more pleasure out of doing it.
On the other hand, if you rush thru challenges in bad state, solving them won't improve a thing. And more general idea: - feeling good while trying to solve the challenge is THE way, because it will let you keep on it longer. * idea - apply the idea 'enjoy the process' to downloading long files. Friday 02/23/96 More on the subject of 'Methods of Entropy' Personal Entropy (who's goal is chaos and severing the connection with the Universal Mind) makes the task seem harder than it is, while I'm thinking about it. If the task is solvable, Entropy introduces doubts about it's usefulness.
If those doubts are also resolved, P.E. Begins to refer to other people's opinions: 'This is how they can object to your idea'. And when I overcome everything, P.E. You did it for nothing, people are ungrateful.' Anyway, Entropy, I can see thru you! You shall not succeed! Oh yeah, P.E.
Also tries to lower my efficiency - when I have to do something, it says that if I do it right, it will disturb somebody, so it's better to do it half-strength or forget about it altogether. One more thing - when the task is complete (like now, I wrote one hell of a program), Entropy tries to distort the goal: 'Ok, so it works, but it will never be able to do this. Possible, the moment you listen to P.E., Universal Mind takes a step back and you are on your own. (Is this what spiritual books call Separation?) Wednesday 03/29/95 Methods of Entropy, part next. I have several interesting tasks. Doing the first one, have to wait while computer catches up with my thought.
Meanwhile, Entropy says 'Hey, while you are waiting, do the second thing!' I jump to another task, hoping to finish it instantly, while the first one is still waiting. This never works. Second task doesn't like my 'instant' attitude, it resists, I get annoyed and drop it. The mood is spoiled and I already forgot what I was doing in the first project. Furthemore, I don't look at the second one the same way - since I already tried it once and failed. So, why does Entropy need this?
Because this way more things are left undone - she grows, because there's more printouts I didn't look at and files I didn't clean up. She uses this method when I have several ideas of what to do.