Download Ps2 Pfs Explorer
Jan 28, 2018 - Forums.ps2dev.org:: View topic - PS2 PFS Explorer - New HDD tool forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions.
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I have created an updated version of pfsshell which allows you to manage APA partitions and PFS filesystems on the command line. It uses update APA and PFS code from ps2sdk which has less bugs than the original version.
Direct disk access is not currently supported on Windows. On macOS, you can list disks by using 'diskutil list'. On Linux, you can list disks by using 'lsblk'.
Please do not run pfsshell as superuser or root. Instead, you can give permission for programs to read/write under your account by using this command: 'sudo chmod a+rw /path/to/disk' Source code. Honestly, it'd be quite cool if there were a way to have at least a PFS installable file system for Windows. It'd require a partition scan upon loading the driver (unless there would be some way to cache the scan results yet detect changes) but it would help very much with copying files to PFS partitions, or creating new ones. As long as it's pretty intelligent about creating 'split' PFS partitions (pfsshell can only create power-of-two partitions, and uLE last I checked still has issues creating partitions if your drive is fairly fragmented). This looks really great - especially that you are fixing some Mac issues Did you make any progress yet regarding the FUSE integration? I was also thinking about doing something in this direction, but unfortunately I'm already stuck about how to handle the different partitions (hdldump/normal pfs).
A general idea would be to handle the complete (raw) drive as mount device and represent the game partitions as ISO or as a special file descriptor. In the Open/Write operation this would need to be encapsulated, so in case an ISO is written, the necessary logic needs to be done with hdl.
Those are just my thoughts on it, I also don't have much experience with FUSE besides some tutorials. This looks really great - especially that you are fixing some Mac issues Did you make any progress yet regarding the FUSE integration? I was also thinking about doing something in this direction, but unfortunately I'm already stuck about how to handle the different partitions (hdldump/normal pfs). A general idea would be to handle the complete (raw) drive as mount device and represent the game partitions as ISO or as a special file descriptor. In the Open/Write operation this would need to be encapsulated, so in case an ISO is written, the necessary logic needs to be done with hdl. Those are just my thoughts on it, I also don't have much experience with FUSE besides some tutorials. Click to expand.I haven't written any code yet.
I was thinking of either of the following: 1. Writing a APA FUSE driver 2. Writing a program that uses libdevmapper to map the partitions to block devices then I would write a separate PFS FUSE driver which will point to the partitions. Ext2 and ReiserFS (murderer's FS; out-of-tree filesystem) filesystems would also be able to be mounted by the Linux kernel. #2 would probably provide faster performance than #1, but it would only work on specific OSes like Linux, and it would probably not work on non-512 block size storage devices. I'm not really sure how the HDL partitions are formatted, but if they are ISO filesystems, I think you can just give it straight to the Linux kernel and it will mount it.
Managing APA filesystems and creating HDL partitions are special non-filesystem-based operations, so a special tool similar to hdl_dump, gparted, or kpartx would be needed.
Hello all, I and my fried SouJack are develping a new tool called PS2 PFS Explorer. The tool will be able to read/write users partitions on PS2 HDD connected directly on PC. Now, the tool is beta version and just able to READ the HDD data. Screenshot: Tool download: To mount a HDD partition, just select the HD (.